Expand character model with additional attributes and advanced customization options

- Added fields such as `nickname`, `age`, `gender`, `species`, `nationality`, `status`, and others to enhance character customization.
- Modified localization files to include new field labels and placeholders.
- Updated `CharacterComponent` and `CharacterDetail` components with UI elements for the newly added attributes.
- Introduced "Advanced Mode" toggle to manage visibility of extended customization options.
- Refactored database models and repository methods (`addNewCharacter`, `updateCharacter`, and `fetchCharacters`) to handle the extended schema.
- Improved data encryption and decryption workflows for secure storage of added attributes.
- Enhanced user experience by reorganizing character customization layouts.
This commit is contained in:
natreex
2026-01-23 20:49:57 -05:00
parent 57bf0c6ec3
commit 0fbd3743e7
11 changed files with 806 additions and 211 deletions

View File

@@ -200,11 +200,22 @@ export default class Sync {
...characterRecord,
first_name: System.decryptDataWithUserKey(characterRecord.first_name, userEncryptionKey),
last_name: characterRecord.last_name ? System.decryptDataWithUserKey(characterRecord.last_name, userEncryptionKey) : null,
nickname: characterRecord.nickname ? System.decryptDataWithUserKey(characterRecord.nickname, userEncryptionKey) : null,
age: characterRecord.age ? System.decryptDataWithUserKey(characterRecord.age, userEncryptionKey) : null,
gender: characterRecord.gender ? System.decryptDataWithUserKey(characterRecord.gender, userEncryptionKey) : null,
species: characterRecord.species ? System.decryptDataWithUserKey(characterRecord.species, userEncryptionKey) : null,
nationality: characterRecord.nationality ? System.decryptDataWithUserKey(characterRecord.nationality, userEncryptionKey) : null,
status: characterRecord.status ? System.decryptDataWithUserKey(characterRecord.status, userEncryptionKey) : null,
category: System.decryptDataWithUserKey(characterRecord.category, userEncryptionKey),
title: characterRecord.title ? System.decryptDataWithUserKey(characterRecord.title, userEncryptionKey) : null,
role: characterRecord.role ? System.decryptDataWithUserKey(characterRecord.role, userEncryptionKey) : null,
biography: characterRecord.biography ? System.decryptDataWithUserKey(characterRecord.biography, userEncryptionKey) : null,
history: characterRecord.history ? System.decryptDataWithUserKey(characterRecord.history, userEncryptionKey) : null
history: characterRecord.history ? System.decryptDataWithUserKey(characterRecord.history, userEncryptionKey) : null,
speech_pattern: characterRecord.speech_pattern ? System.decryptDataWithUserKey(characterRecord.speech_pattern, userEncryptionKey) : null,
catchphrase: characterRecord.catchphrase ? System.decryptDataWithUserKey(characterRecord.catchphrase, userEncryptionKey) : null,
residence: characterRecord.residence ? System.decryptDataWithUserKey(characterRecord.residence, userEncryptionKey) : null,
notes: characterRecord.notes ? System.decryptDataWithUserKey(characterRecord.notes, userEncryptionKey) : null,
color: characterRecord.color ? System.decryptDataWithUserKey(characterRecord.color, userEncryptionKey) : null
});
}
}
@@ -562,21 +573,34 @@ export default class Sync {
if (serverCharacters && serverCharacters.length > 0) {
for (const serverCharacter of serverCharacters) {
const characterExists: boolean = CharacterRepo.isCharacterExist(userId, serverCharacter.character_id, lang);
const encryptedFirstName: string = System.encryptDataWithUserKey(serverCharacter.first_name, userEncryptionKey);
const encryptedLastName: string = System.encryptDataWithUserKey(serverCharacter.last_name ? serverCharacter.last_name : '', userEncryptionKey);
const encryptedCategory: string = System.encryptDataWithUserKey(serverCharacter.category, userEncryptionKey);
const encryptedTitle: string = System.encryptDataWithUserKey(serverCharacter.title ? serverCharacter.title : '', userEncryptionKey);
const encryptedRole: string = System.encryptDataWithUserKey(serverCharacter.role ? serverCharacter.role : '', userEncryptionKey);
const encryptedImage: string = System.encryptDataWithUserKey(serverCharacter.image ? serverCharacter.image : '', userEncryptionKey);
const encryptedBiography: string = System.encryptDataWithUserKey(serverCharacter.biography ? serverCharacter.biography : '', userEncryptionKey);
const encryptedHistory: string = System.encryptDataWithUserKey(serverCharacter.history ? serverCharacter.history : '', userEncryptionKey);
const characterData = {
firstName: System.encryptDataWithUserKey(serverCharacter.first_name, userEncryptionKey),
lastName: System.encryptDataWithUserKey(serverCharacter.last_name ? serverCharacter.last_name : '', userEncryptionKey),
nickname: System.encryptDataWithUserKey(serverCharacter.nickname ? serverCharacter.nickname : '', userEncryptionKey),
age: System.encryptDataWithUserKey(serverCharacter.age ? serverCharacter.age : '', userEncryptionKey),
gender: System.encryptDataWithUserKey(serverCharacter.gender ? serverCharacter.gender : '', userEncryptionKey),
species: System.encryptDataWithUserKey(serverCharacter.species ? serverCharacter.species : '', userEncryptionKey),
nationality: System.encryptDataWithUserKey(serverCharacter.nationality ? serverCharacter.nationality : '', userEncryptionKey),
status: System.encryptDataWithUserKey(serverCharacter.status ? serverCharacter.status : 'alive', userEncryptionKey),
category: System.encryptDataWithUserKey(serverCharacter.category, userEncryptionKey),
title: System.encryptDataWithUserKey(serverCharacter.title ? serverCharacter.title : '', userEncryptionKey),
image: System.encryptDataWithUserKey(serverCharacter.image ? serverCharacter.image : '', userEncryptionKey),
role: System.encryptDataWithUserKey(serverCharacter.role ? serverCharacter.role : '', userEncryptionKey),
biography: System.encryptDataWithUserKey(serverCharacter.biography ? serverCharacter.biography : '', userEncryptionKey),
history: System.encryptDataWithUserKey(serverCharacter.history ? serverCharacter.history : '', userEncryptionKey),
speechPattern: System.encryptDataWithUserKey(serverCharacter.speech_pattern ? serverCharacter.speech_pattern : '', userEncryptionKey),
catchphrase: System.encryptDataWithUserKey(serverCharacter.catchphrase ? serverCharacter.catchphrase : '', userEncryptionKey),
residence: System.encryptDataWithUserKey(serverCharacter.residence ? serverCharacter.residence : '', userEncryptionKey),
notes: System.encryptDataWithUserKey(serverCharacter.notes ? serverCharacter.notes : '', userEncryptionKey),
color: System.encryptDataWithUserKey(serverCharacter.color ? serverCharacter.color : '', userEncryptionKey)
};
if (characterExists) {
const updateSuccessful: boolean = CharacterRepo.updateCharacter(userId, serverCharacter.character_id, encryptedFirstName, encryptedLastName, encryptedTitle, encryptedCategory, encryptedImage, encryptedRole, encryptedBiography, encryptedHistory, serverCharacter.last_update);
const updateSuccessful: boolean = CharacterRepo.updateCharacter(userId, serverCharacter.character_id, characterData, serverCharacter.last_update, lang);
if (!updateSuccessful) {
return false;
}
} else {
const insertSuccessful: boolean = CharacterRepo.insertSyncCharacter(serverCharacter.character_id, bookId, userId, encryptedFirstName, encryptedLastName, encryptedCategory, encryptedTitle, encryptedImage, encryptedRole, encryptedBiography, encryptedHistory, serverCharacter.last_update, lang);
const insertSuccessful: boolean = CharacterRepo.insertSyncCharacter(serverCharacter.character_id, bookId, userId, characterData, serverCharacter.last_update, lang);
if (!insertSuccessful) {
return false;
}